/**
 * 配置类
 */
export const GAME_SAVING_KEY = "__DUNGOEN_SHOOTER__"
/**
 * 路径前缀
 */
export enum Epath {
    AUDIO_SOUND = "audio/sound/",
    AUDIO_MUSIC = "audio/music/",
    PREFAB_PATH = "prefab/",
}
/**
 * 预制体路径
 */
export enum EprefabName {
    ENERGY_BALL = "EnergyBall",
    ARROW = "Arrow",
    GHOST = "Ghost",
    SPIDER = "Spider",
    NUMBER_TEXT = "NumberText",
    MONSTER_DEAD= "MonsterDead",
}
/**
 * 游戏事件
 */
export enum EGameEvent {
    PLAYER_DATA_CHANGED, //玩家数据改变
    GAME_START, //游戏开始
    GAME_END, //游戏结束
    SAVE,// 保存

    PLAYER_HURT, //玩家受伤
    PLAYER_DEAD, //玩家死亡
    MONSTER_DEAD, //怪兽死亡
}

export enum EPlayerWeaponTag {
    BLADE = 0,
    ARROW = 1,
    ENERGY_BALL = 2,
}

export enum EGroup {
    DEFAULT = 1 << 0,
    PLAYER = 1 << 1,
    MONSTER = 1 << 2,
    PLAYER_WEAPON = 1 << 3,
    MONSTER_WEAPON = 1 << 4,
}